![]() ![]() Season Five Battle Pass: Scions of the Storm Be sure to read on after watching the video for a full reveal of what’s coming next week. The Forgotten Nightmares Major Content Update is our largest to date! Join lead game designer Joe Grubb and associate game designer Stephen Stewart as they shed some light on the new dungeon Silent Monastery, Gloomguide’s Prize item set, and the Castle Cyrangar Warband exploration system. After the maintenance has concluded, all items mentioned below will be live-specific dates for any content going live afterward are provided below. PDT for Oceania, China, East Asia, Southeast Asia, and Europe Servers, and on September 28 from 1:00 a.m.–3:00 a.m. There will be server maintenance starting on September 27, from 5:00 p.m.–7:00 p.m. We are eternally grateful for the feedback many of you have provided since launch, much of which has been incorporated into Diablo Immortal and our future plans as we continue to release frequent content updates. Iridescent Shards and Rift Fragments are the only currencies to rely on XP.Welcome to Forgotten Nightmares, our first Major Update for Diablo Immortal! Before we begin to unfold all that’s coming in this milestone, we want to thank you for the many hours you have spent saving Sanctuary from demonic threats, and for your continued support. ![]() Iridescent Shards are the second currency to be released in the game, after Bloodpoints.For the duration of the Event, Teachable Perks cost 1500 Iridescent Shards with the Shrine of Secrets being refreshed every 24 hours.Buying an already owned Teachable Perk would reward you with 200,000 Bloodpoints or 250,000 Bloodpoints if they were from a recent DLC.Teachable Perks generally cost 550 Iridescent Shards or 750 Iridescent Shards if they were from a recent DLC.Iridescent Shards were capped at 1,000.The maximum amount that could be obtained in a single trial was capped at 10 Iridescent Shards. 1 minute of active play would reward them with 1 Iridescent Shard. The amount of obtained Shards was directly tied to the time a Player spent actively participating in a trial.Players can use Iridescent Shards to purchase individual Characters from original (meaning 'non-licensed') Chapters and Half-Chapter DLCs for 9,000 Iridescent Shards each. In-game Store This information applies as of Patch 2.0.0. If a Player had already unlocked one of the Teachable Perks available for purchase, buying that Perk again from the Shrine of Secrets would instead grant 150,000 Bloodpoints, or, if that Perk was from a Character of a recent DLC, it would instead grant 250,000 Bloodpoints. Teachable Perks cost either 2,000 Iridescent Shards or 2,700 Iridescent Shards, though the latter only if the Perks were part of one of the most recent DLCs. When a Perk was purchased from the Shrine of Secrets, it would be until the Shrine next refreshed. Iridescent Shards could be spent in the Shrine of Secrets in exchange for Teachable Character Perks. Old Shrine of Secrets This information applied before Patch 6.1.0. If a specific Perk already has Tier III unlocked, purchasing it will instead grant 100,000 Bloodpoints. If a specific Perk already has Tier II unlocked, the price for Tier III is adjusted to 2,000 IS. If a specific Perk already has Tier I unlocked, the price for the higher Tiers is adjusted as follows: The cost depends on the available Perk Tiers: Purchasing a Perk Tier from the Shrine will replace it with the next-highest Tier. Iridescent Shards can be spent in the Shrine of Secrets to purchase and unlock Perk Tiers of Unique Character Perks as an alternative to (further) prestiging the Characters to whom they belong. Spending Shrine of Secrets This information applies as of Patch 6.1.0. Levelling up the account will reward the Player with a certain amount of Shards. The amount of Iridescent Shards obtained is determined by your Player Account Level. On Dead by Daylight Mobile, Iridescent Shards may also be obtained from completing Daily and Weekly Rituals. Iridescent Shards are earned by gaining Experience Points from playing Trials and thus progressing one's Player Account Level. This original use case was an alternative to raising a Character's Level to 30, 35, 40, where the Teachable Perks would spawn naturally, and was the original purpose for implementing the Shrine of Secrets. Originally, Iridescent Shards could only be used to purchase Teachable Perks from the Shrine of Secrets, which then allowed them to spawn in the Bloodwebs of all Characters. ![]()
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